AI Insights · Timothy · July 2023
Top 5 Otome Games in the US for Q2 2023: Performance Overview
Discover the performance trends of the top 5 Otome games in the US for Q2 2023, including weekly revenue, downloads, and active users, based on Sensor Tower data.
The second quarter of 2023 saw notable trends in the performance of the top 5 Otome games in the United States. Here’s a detailed look at how these games fared across various metrics, based on data from Sensor Tower.
Obey Me! NB had a significant launch in April, with weekly revenue peaking at $193K during its release week. However, revenue gradually declined to around $60K by the end of June. Weekly downloads followed a similar trend, starting strong at 80K in the launch week but tapering off to about 5K by the quarter's end. Weekly active users saw a peak of 25K in mid-April, stabilizing around 14K towards the end of June.
Obey Me! - Anime Otome Sim - showed a steady decline in weekly revenue from approximately $62K at the end of March to $24K by the end of June. Weekly downloads were relatively stable, fluctuating between 3K and 6K throughout the quarter. The game maintained a robust user base with weekly active users averaging around 70K.
Disney Twisted-Wonderland experienced a varied revenue trend, starting at $93K at the end of March, dipping to $42K in late April, and then recovering to $62K by the end of June. Weekly downloads remained consistent, averaging around 3.5K. The game’s weekly active users hovered around 40K, with a slight increase to 42K by the end of June.
Dangerous Fellows - otome game had modest revenue figures, peaking at $581 at the end of March and ending the quarter at $157. Weekly downloads were steady, ranging from 2.4K to 4.1K. The game saw growth in weekly active users, rising from 5.4K at the end of March to around 7.3K by the end of June.
BloodKiss : Vampire romance had low but fluctuating revenue, with peaks of $405 in late May and periods of no revenue in April and June. Weekly downloads showed a positive trend, increasing from 1.5K at the end of March to 3.8K by the end of June. The game also saw a rise in weekly active users, growing from 996 in late March to around 3.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.